Transformers Fate RPG Wiki

Transformers are giant robots able to alter their shape, allowing for access to a greater range of equipment and abilities than would be possible from a single form. Their species is more than just machines: at their core beats a Spark, a plasma-based organic entity that functions as a Transformer's brain and central nervous system. The Spark is far more durable than most organic life, and allows Transformers to live for millenia so long as their mechanical parts are maintained and they have a steady supply of Energon. This need for Energon has led to many conflicts between factions of Transformers, and has motivated their species to spread through the universe millions of years.

Resources on Transformers

 * TF Wiki
 * Botch the Crab - Tech Spec Archive

Transformers Fate System Role-Playing Game
Transformers Fate RPG is an adaptation of Fate System mechanics to tell stories of Transformers from across time and space. These rules assume that you have a solid understanding of both Transformers and Fate System mechanics.


 * Tech Specs - Basic abilities and skills for Transformers, based on the Tech Spec cards from Transformers toys from the 80s
 * Aspects - Important subjective details that truly define a character
 * Stunts and Powers - Special options that expand what characters are capable of
 * Modes - Covers differences in differences between Robot, Vehicle, Beast, and Object modes, how Transformations are handled, and the characteristics of each Size a character may be
 * Equipment - List of gear tied to each Mode
 * Weapons - Armament options for characters
 * Propulsions - Movement options available to characters
 * Basic Gear - Equipment available to characters regardless of Mode
 * Combat - Details movement, making attacks, and taking damage

General Rules and Terms

 * Unless otherwise noted, defer to Fate System for general gameplay mechanics
 * Always round down with all calculations
 * Range is measured by counting Hexes between attacker and target (i.e. do not count the Hex the target is in)
 * Effectiveness: The final results of an attack, after counting the number of successes from the opposed roll, adding the Rating of a Weapon, and then subtracting Armor
 * Damage: Any Consequences or Equipment the character has lost due to Stress
 * Death: When a character suffers Physical or Mental Stress which they cannot mark off or negate suffering Damage
 * Energon: Fate Point, plus some additional rules
 * Energon Reserve: Refresh Points
 * Exosuits: Powerful suits worn by other species to bring them to power levels approaching Transformers

Terrain and Miniatures
Combat in Transformers Fate System takes place in the sort of open spaces that Huge robots can fight in -- generally outdoor spaces. While it is possible to play Transformers using abstract terrain, the design is generally to use pre-made hex maps (such as the ones used in BattleTech and similar tactical tabletop games). Buildings can (and certainly should) be added to the terrain. Micro Machines make for excellent civilian vehicles.

For miniatures, one could play with any sort of figurine they like ... but the design intention is to use small-size Transformers, Go-Bots, and similar small transforming robot toys. These also offer a nice game mechanic, as the model itself can be transformed to match the character's current Mode.

History of Transformers RPG
Long ago I had a vision of a Transformers Role-Playing Game to celebrate my love of Transformers. This led me to draft Transformers: More Than Meets The Eye, which captured all of the details of Transformers characters from the media produced to that time. The system was detailed -- too detailed to allow for casual character creation, which in turn made adventures using this system too much for me to support even on an infrequent basis. This in turn led me to dream of a more-streamlined RPG system -- now turning to build on top of d20 -- but my love d20 mechanics started to fade with time. While I flirted with adapting the Iron Kingdoms RPG to be a Transformers world, this proved far too much to be just a pipe-dream (especially as my energy for RPGs in general waned).

A few years ago, I was persuaded to start up a Fate-based Shadownrun RPG Campaign, which has really re-vitalized my old love of RPGs in general. Recently, I was hit with my old interest in having a viable Transformers RPG, but felt like going away from Fate System was something I just didn't want to champion anymore. This is where I started to think about how well Transformers could be fleshed out in Fate System mechanics, and started me on a path that led to this Wiki and the rules to come within. 

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