Energon

Energon Overview
Transformers are mechanical beings in need of frequent fuel to power their actions and conflicts. Over millennia Transformers have developed Energon Cubes which allow them to harness a range of energy sources into a consistent, portable, consumable form called Energon. Regardless of form, for Transformers, Energon is essentially a combination of food, water, oxygen, money, and raw power all rolled into a readily-consumable form. On top of all that, to Transformers, consuming Energon is like having a refreshing drink packed with caffeine, raw sugar, and the perfect blend of spice, along with a slight feeling of euphoria that grows with each taste.

In game terms, Energon is inter-changeable with Fate Points, except that they can also be literal objects a Transformer encounters in battle, pick up, and consume to gain Fate Points mid-combat. Characters still gain Energon in the same way as they would Fate Points as well, making Energon both an abstract force of will as well as a physical power-up.

In its smallest meaningful physical unit, Energon Cubes should be worth 1 Energon. Multiple Energon Cubes can be condensed to form higher-power Energon collections, each capable of granting multiple Energon when consumed. Energon can also exist in crystal and other forms.

Energon is always vulnerable to Physical Stress, and can explode with even a single point of physical effects.

Starting Energon
Transformers begin the game with whatever Energon supply they completed their prior adventure with, plus their remaining Energon Reserve (after purchasing Stunts and Powers). Beyond this, Transformers should have an additional supply based on their current scenario:

Leaders and Lieutenants
Transformers tend to be hierarchical, placing additional expectations on the leader of any group on a scenario. When distributing Energon as part of starting a scenario, assign a Leader for the group based on the character with the highest Rank Tech Spec. If two characters both have the highest Rank, use Authority as a tie-breaker. The Leader can designate a Lieutenant for the mission to function as their 2nd-in-command.

Both Leaders and Lieutenants for a group gain 1 additional Energon at the start of the scenario.