Equipment

Equipment Overview
Transformers are largely measured by the incredible technological tricks they bring to situations. These components are collectively called Equipment, and represent the features and gear a Transformer has at the ready in their various Modes.

Equipment may only be taken once per Mode, but may be duplicated between Modes, if desired.

Mode Specific Equipment
Some Equipment only available to specific Modes. These are separated out here because they can be damaged just as normal Equipment above.

Secondary Weapons and Propulsions
Beyond this Equipment, characters may also use Equipment Points to purchase additional Propulsions and Weapons:

Damaging Equipment
As characters suffer Stress, instead of suffering a Consequence they may choose to damage Equipment instead. Prevent a number of Stress equal to the cost of the Equipment, including any modifier costs applied onto Equipment by abilities like Hand Replacement. Equipment with a negative value may not be damaged, since these represent overall characteristics of the Mode rather than specific components which can be struck separately. While Equipment is damaged, it is not available to characters for their use.

Equipment Modifiers
Transformers may have variances in their Equipment and Modes, adding or removing capabilities. Modified Equipment cannot be reduced to below 1 point, and the modification impacts how much Damage the Equipment can take. Modifications not connected to Equipment may not be Damaged.