Buildings

Buildings is a game term for any terrain piece that is a construct of some sort and can be altered -- typically as collateral damage in conflicts between Transformers. This effectively makes them actual Characters -- though a far, far cry form anything a player would want to run.

Size: Hex Total
Most Transformers are Huge, with a Huge Building being big enough to house a Transformer within a single Hex. With this in mind, most Buildings are likely Gigantic or larger in Size. As a guide, think that a Building should be large enough to hold a Transformer of equal Size without destroying the Building completely in the process.

Quality: Armor and Taking Damage
Like characters, Buildings have some protection afforded by their Size alone. Coupled with the Quality of construction dictates how resilient the Building is to preventing damage (i.e. Armor).


 * 0 = Accidental
 * 1 = Temporary
 * 2 = Residential
 * 3 = Commercial
 * 4 = Industrial
 * 5 = Military
 * 6 = Cybertronian

Taking Damage
Buildings have Consequences like any other character, representing most of how they absorb damage they suffer. Buildings may have Equipment; if so, this may be Damaged as normal. Each Hex of a building may be Damaged as well, with 2 Damage being applied per Hex. A Damaged Hex is typically treated as Rubble.

Building Aspects
Buildings could have as many Aspects as any other scene in Fate System (effectively, unlimited Aspects). For simplicity sake, expect that all Buildings worth writing down have at least these Aspects:


 * Title
 * Address

If you want to expand on the list of Building Aspects, feel free to write down some of these too:


 * Exterior
 * Interior
 * Neighborhood
 * Ease of Approach
 * Occupants
 * Age
 * Local Weather